![]() ![]() ![]() The Epic Store, on the other hand, is more boutique-like.Īt a Game Developers Conference Q&A, Epic said that every developer or publisher that releases a game on the store will have an account manager to discuss sales and promotion opportunities with (though there'll be no paid promotion). (I've criticized Valve for its reluctance to raise Steam out of the muck even slightly, or use any of its power to improve gaming culture, but that's a separate issue to the general idea of openness.) Yeah, the flood of games made all games on the platform harder to discover if you're not pulling the levers within Steam that personalize recommendations, but a great indie game might not have had a chance on Steam at all without an easy way to get there, and there was no alternative store as big. ![]() Epic and Steam in harmony?Īt this point I think Valve did the right thing by creating Steam Direct and opening the platform to adult games. When that happens, I wonder what PC gaming will look like. Even Valve's own Artifact flopped, and Breach only lasted a few months.Įpic has said it's going to relax on the exclusives at some point, though. The past few years of layoffs, studio closures, and flops explain why. Games are more and more expensive to develop and the market is more saturated than ever, so it's no surprise that developers and publishers are keen to mitigate risk with Epic's help, especially since they can still release on Steam later. We'll see more of this drama play out throughout the year, including more high-profile Epic exclusives. ![]()
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